CADability dotNET
The GDI2DView type exposes the following members.
Constructors
Name | Description | |
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GDI2DView()()()() | ||
GDI2DView(SerializationInfo, StreamingContext) | ||
GDI2DView(Project, Model, IFrame) |
Creates a new AnimatedView object. In oder to display this view on the screen you need to add this view to a
SingleDocumentFrame and set it as the ActiveView.
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Methods
Name | Description | |
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Added |
Overrides Added(IPropertyTreeView) (Overrides IShowPropertyImpl..::..Added(IPropertyTreeView).) | |
GetContextMenu |
Overrides GetContextMenu()()()() (Overrides IShowPropertyImpl..::..GetContextMenu()()()().) | |
Init | ||
LabelChanged |
Overrides LabelChanged(String) (Overrides IShowPropertyImpl..::..LabelChanged(String).) | |
PrintSinglePage | ||
Removed |
Overrides Removed(IPropertyTreeView) (Overrides IShowPropertyImpl..::..Removed(IPropertyTreeView).) | |
ZoomToModelExtent |
Zooms to the extend of the model. The projection direction is not changed.
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Properties
Name | Description | |
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AllowContextMenu | ||
AllowDrag | ||
AllowDrop | ||
BackgroundColor | ||
DeferRefresh |
If set to true, any updates to the model will be ignored until set to false
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EntryType |
Overrides EntryType,
returns GroupTitle.
(Overrides IShowPropertyImpl..::..EntryType.) | |
LabelText | (Overrides IShowPropertyImpl..::..LabelText.) | |
LabelType |
Overrides LabelType (Overrides IShowPropertyImpl..::..LabelType.) | |
Model | ||
Name | ||
PaperHeight | ||
PaperWidth | ||
ShowCoordCross | ||
ShowPaper | ||
SubEntries |
Overrides SubEntries,
returns the subentries in this property view.
(Overrides IShowPropertyImpl..::..SubEntries.) | |
SubEntriesCount |
Overrides SubEntriesCount,
returns the number of subentries in this property view.
(Overrides IShowPropertyImpl..::..SubEntriesCount.) | |
UseDisplayOrder | ||
VisibleLayers |
Events
Name | Description | |
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MouseDoubleClick |
Provide an event handler for the mouse double click message here if you want to manipulate the mouse input to this ModelView
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MouseDown |
Provide an event handler for the mouse down message here if you want to manipulate the mouse input to this ModelView
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MouseMove |
Provide an event handler for the mouse move message here if you want to manipulate the mouse input to this ModelView
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MouseUp |
Provide an event handler for the mouse up message here if you want to manipulate the mouse input to this ModelView
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MouseWheel |
Provide an event handler for the mouse wheel message here if you want to manipulate the mouse input to this ModelView
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PaintActiveEvent | ||
PaintBackgroundEvent | ||
PaintDrawingEvent | ||
PaintSelectEvent | ||
ScrollPositionChangedEvent |